Barrier Warrior: The Chapter II boss, the Priestess, is an antagonistic version that summons multiple stained glass mirrors that have a chance to take a hit for her.They offer to answer questions, but get huffy when asked something they hadn't fully thought out. Author Avatar: The secret boss is a group of sprites based on the game's dev team.Their attack abilities also resemble them pulling up a coding menu. Author Powers: The below Avatars don't like being pressured by the player for questions and force-quit the game to the menu.Especially egregious with the Necromancer, whose Skeleton minions effectively choose random targets and can get you killed fast by no input of your own if they decide to spread their damage for no reason rather than just focusing on the most dangerous targets. This can occasionally create some frustrating encounters, as sometimes the hero will not prioritize the enemies that you want him to kill. Artificial Stupidity: As combat is automatic, you do not get to choose your targets.Using a lantern will restrict the mob cap by one and can be stacked until no mobs are allowed to spawn on a tile. Bombardment from mobs in adjacent tiles are also limited to four on each side. Similarly, the Hero can only have four allies in the same tile as them. Arbitrary Headcount Limit: Any given road tile can only contain four normally spawned mobs, with a fifth special slot for Vampires, Watchers, and Tomes.There are also options to automatically pause whenever you finish a battle, are looking at equipment, or immediately after reaching the camp, which will also automatically give a prompt to retreat if it's been replaced with the boss time.This also has the hidden benefit of allowing a retreat with full resources even if the boss has spawned in the camp. This makes life easier when the map is heavily populated and the player character hard to locate. Anti-Frustration Feature: Holding down the Retreat button will trigger the game to automatically pause on reaching the camp at the end of the current loop and ask if you want to retreat.And the Adventure Continues: Beating Act IV has the Hero and Yota agree to keep trying to save other timelines and work to reunify the world for longer and longer stretches of time, until the time Omega reincarnates as Alpha again.(The Vampires, at least, can come around through exploitation of the Geo Effects - though hostile ones will still spawn.) It never works the Goblins don't care about saving the world and just want to rob because "it's in a Goblin's nature", the Bandits blame the rest of society for the situation and see robbery and murder as fair turnabout, the Harpies are more concerned about preying on the survivors to feed their starving children, and the vampires have gone mad with bloodlust due to the lack of sustenance in the environment. The first time around, the Hero will always try to reason with them, pointing out that with the world in its current state, they should be working together to survive instead of fighting. The Hero's rebuilding of the world will inevitably-reintroduce hostile entities into it, such as Goblins, Bandits, Harpies, and Vampires. Always Chaotic Evil: Zigzagged but mostly Enforced by nature of the game's Grey-and-Gray Morality.After the End: The game starts with nearly the entirety of the world outright erased, but the protagonist has the power to recreate it, using terrain cards to influence whatever loop they're currently traveling along.He never considered that the spell and copy might continue to exist after he died. He was originally an archwizard who created a spell that puppeted his body while he slept so a copy of his mind could continue researching. Accidental Discovery: The Lich didn't set out to become such.Eventually, you can fill every non-essential squares with maxed out houses and you can stack so many copies of the same item that you can easily steamroll the first couple dozen loops without breaking a sweat. Absurdly High Level Cap: The upper limit of the Supply cap is insanely huge and most players will only reach a fraction of it by the time they've beaten the final boss.To restore the world, players wield a deck of mystical cards based on their memories to place enemies, buildings, and terrain during their expeditions. The lone hero wanders a procedurally generated path on loop automatically. The Lich has erased the world, plunging its remains into void and never ending chaos, in turn causing an endless time loop. It was released for PC on Maand for the Nintendo Switch on December 9, 2021. Loop Hero is a Roguelike Deckbuilding Game developed by Four Quarters and published by Devolver Digital.
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